using Microsoft.Xna.Framework.Graphics;
using RainEngine;

namespace Sample04
{
    
    public class Sample04 : RainGE
    {
        GameplayScreen gameScreen;
        
        public SpriteFont UIFont;

        public Sample04()
        {            
        }
        
        protected override void Initialize()
        {
            base.Initialize();
            
            UIFont = Content.Load<SpriteFont>("UIFont"); 
            
            gameScreen = new GameplayScreen(this);
            SceneManager.AddScene(gameScreen);            
        }
    }
}
